@guizzy There is also a very slight difference between spherical and towed arrays (they're physically far apart) that you an get see where the lines cross for quick ranging
@guizzy Also IIRC in the seawolf you're practically inaudible below 10-12kts
@sullybiker Yeah, I think the game says “Silent running under 21kts”,but I just got counter-detected at 5kts with no masts poking out. Admittedly at shallow depth though. Not a mission ending event though, the mission doesn’t require avoiding detection for success.
@guizzy Were you getting pinged?
@sullybiker Nope, at least not that I heard or that showed up on the active intercept display.
@guizzy something got close enough or you drifted close enough. Probably another sub. It's very difficult to avoid If you are forced to go to a location.
@sullybiker Oh yeah, I had to go very close to some contacts, some of the boats at the back of the harbor don’t get picked up until I get quite far in.
@guizzy Do you know the 50hz trick on narrowband? You set the scale to its lowest and for Russian subs 50hz always comes through first as a line in the middle. Also fishing boats but they are so loud you can normally rule them out.
@guizzy There's also a tonne of mods for DW but I'm wary of some because they change so much in the backend that it breaks the stock missions and campaigns, and there's really plenty in the base game.
@guizzy Also if you like RSR get Cold Waters.
@guizzy Cold Waters walks a fine line with realism and action. It was inspired by RSR and it is very atmospheric, but it's a different world to the plodding immersion of DW which honestly is without equal after like 17 years.
@guizzy Be liberal with the active decoys. The AI nearly always shoots active homers, so pump them out and reload them as soon as you can. If you can get them between you and the torpedo it's usually enough. Also don't be afraid to turn on a bit of speed at 90 degrees to the torpedo course, you can often out turn them.
@guizzy I like to turn directly away from them, drop a decoy, then at 45 degrees off, and slowly increase the angle so you get out of their seeker cone.
@guizzy Also always *always* shoot back on the reverse bearing to a torpedo-in-the-water alert, it's amazing how often this bears fruit.
@guizzy Unless it's a helicopter torpedo, or a stallion rocket-dropped torpedo (Akula has these) but you figure out the types pretty quick.
@guizzy A fishing boat
@guizzy There's advantages to doing it the hard way. If you have a surface contact you can ESM it and get the type, that gives your the prop TPK and you then have its speed. If you can sneak a look through the scope you can get its heading too, and range, that's a firing solution right there. The AI does not always integrate all those data points.
@guizzy If you like the sub stuff pick up Sub Command, it's practically the same thing, they lifted the sub part whole for DW, although there were some changes.