@guizzy There is also a very slight difference between spherical and towed arrays (they're physically far apart) that you an get see where the lines cross for quick ranging
@guizzy Also IIRC in the seawolf you're practically inaudible below 10-12kts
@sullybiker Yeah, I think the game says “Silent running under 21kts”,but I just got counter-detected at 5kts with no masts poking out. Admittedly at shallow depth though. Not a mission ending event though, the mission doesn’t require avoiding detection for success.
@guizzy Were you getting pinged?
@sullybiker Nope, at least not that I heard or that showed up on the active intercept display.
@guizzy something got close enough or you drifted close enough. Probably another sub. It's very difficult to avoid If you are forced to go to a location.
@sullybiker Oh yeah, I had to go very close to some contacts, some of the boats at the back of the harbor don’t get picked up until I get quite far in.
@guizzy Do you know the 50hz trick on narrowband? You set the scale to its lowest and for Russian subs 50hz always comes through first as a line in the middle. Also fishing boats but they are so loud you can normally rule them out.
@guizzy It's not too hard to work the Sonar; AI crew is best left to TMA work which can be a bit tedious, but yes they make a lot of mistakes and don't always merge contacts properly, that kind of thing.
@guizzy But it's an absolute gem of a game, so deep (hurr) and rewarding to play.
@guizzy If you like the sub stuff pick up Sub Command, it's practically the same thing, they lifted the sub part whole for DW, although there were some changes.
@guizzy Also if you like RSR get Cold Waters.
@guizzy Be liberal with the active decoys. The AI nearly always shoots active homers, so pump them out and reload them as soon as you can. If you can get them between you and the torpedo it's usually enough. Also don't be afraid to turn on a bit of speed at 90 degrees to the torpedo course, you can often out turn them.
@guizzy I like to turn directly away from them, drop a decoy, then at 45 degrees off, and slowly increase the angle so you get out of their seeker cone.